About Us Services Blog Contact Us Learn

Codeforces Problem 1875A - Jellyfish and Undertale


Codeforces Problem 1875A - Jellyfish and Undertale

Introduction

The bomb has a timer initially set to b. Every second, the timer decreases by 1. When it reaches 0, the bomb explodes. You have n tools, each increasing the timer by xi when used. However, due to a bug, the timer is capped at a if it exceeds this value. The goal is to maximize the explosion time by using the tools optimally.

problem link: Codeforces Problem 1875A - Jellyfish and Undertale from Codeforces.

Optimal Tool Usage

To maximize the delay, the best strategy is to use tools when the timer reaches 1 second. Using a tool at this point ensures the bomb doesn’t explode and provides the maximum possible delay.

Key Insights

  • Initial Timer Delay: The initial timer alone delays the explosion by its value.
  • Tool Efficiency: A tool adds its value to the timer unless it exceeds a.
  • Maximum Contribution: Any tool with x ≥ a contributes a maximum delay of a - 1, regardless of its value.

Step-by-Step Breakdown

Example Considered:

  • Maximum Timer Value (a) = 4
  • Initial Timer Value (b) = 3
  • Tools Available (x) = {1, 3, 4, 5}

1. Initial Timer Behavior Without Tools

Total time before explosion: 3 seconds

SecondTimer
1st2
2nd1
3rd0 (Explosion)

2. Using Tools to Add Delays

Step 1: Using Tool with Value 1

At Timer = 1, apply tool 1 → Timer becomes 2

Total time before explosion: 3 + 1 = 4 seconds

SecondTimer
1st2
2nd2
3rd1
4th0 (Explosion)

Step 2: Using Tool with Value 3

At Timer = 1, apply tool 3 → Timer becomes 4

Total time before explosion: 4 + 3 = 7 seconds

SecondTimer
1st2
2nd2
3rd4
4th3
5th2
6th1
7th0 (Explosion)

Step 3: Using Tool with Value 4

At Timer = 1, apply tool 4 → Timer becomes 5, but is capped at 4

Total time before explosion: 7 + 3 = 10 seconds

SecondTimer
1st2
2nd2
3rd4
4th3
5th2
6th4
7th3
8th2
9th1
10th0 (Explosion)

Step 4: Using Tool with Value 5

At Timer = 1, apply tool 5 → Timer becomes 6, but is capped at 4

Total time before explosion: 10 + 3 = 13 seconds

SecondTimer
1st2
2nd2
3rd4
4th3
5th2
6th4
7th3
8th2
9th4
10th3
11th2
12th1
13th0 (Explosion)

Code Implementations

Below are the implementations in Java and C++.

JAVA


import java.util.*;

public class JellyfishAndUndertale {

    public static void main(String[] args) {
        Scanner scn = new Scanner(System.in);
        int testCases = scn.nextInt(); // Number of test cases

        while (testCases-- > 0) {
            long maxTimerValue = scn.nextInt(); // Maximum value of the bomb's timer
            long initialTimerValue = scn.nextInt(); // Initial value of the bomb's timer
            long numberOfTools = scn.nextInt(); // Number of tools available

            long currentTimerValue = initialTimerValue;

            while (numberOfTools-- > 0) {
                long toolEffect = scn.nextInt();
                currentTimerValue += Math.min(toolEffect, maxTimerValue - 1); // Apply tool effect, capped at maxTimerValue - 1
            }

            System.out.println(currentTimerValue); // Output the maximum possible timer value
        }

        scn.close();
    }
}
        

Conclusion

By applying the tools optimally, we achieve the maximum delay possible. The key takeaway is that using tools when the timer reaches 1 second ensures the bomb doesn’t explode immediately and allows for maximum extension of the countdown. Additionally, tools with values ≥ a contribute at most a - 1 extra seconds.

Recent Posts