Codeforces Problem 1875A - Jellyfish and Undertale

Introduction
The bomb has a timer initially set to b. Every second, the timer decreases by 1. When it reaches 0, the bomb explodes. You have n tools, each increasing the timer by xi when used. However, due to a bug, the timer is capped at a if it exceeds this value. The goal is to maximize the explosion time by using the tools optimally.
problem link: Codeforces Problem 1875A - Jellyfish and Undertale from Codeforces.
Optimal Tool Usage
To maximize the delay, the best strategy is to use tools when the timer reaches 1 second. Using a tool at this point ensures the bomb doesn’t explode and provides the maximum possible delay.
Key Insights
- Initial Timer Delay: The initial timer alone delays the explosion by its value.
- Tool Efficiency: A tool adds its value to the timer unless it exceeds a.
- Maximum Contribution: Any tool with x ≥ a contributes a maximum delay of a - 1, regardless of its value.
Step-by-Step Breakdown
Example Considered:
- Maximum Timer Value (a) = 4
- Initial Timer Value (b) = 3
- Tools Available (x) = {1, 3, 4, 5}
1. Initial Timer Behavior Without Tools
Total time before explosion: 3 seconds
Second | Timer |
---|---|
1st | 2 |
2nd | 1 |
3rd | 0 (Explosion) |
2. Using Tools to Add Delays
Step 1: Using Tool with Value 1
At Timer = 1, apply tool 1 → Timer becomes 2
Total time before explosion: 3 + 1 = 4 seconds
Second | Timer |
---|---|
1st | 2 |
2nd | 2 |
3rd | 1 |
4th | 0 (Explosion) |
Step 2: Using Tool with Value 3
At Timer = 1, apply tool 3 → Timer becomes 4
Total time before explosion: 4 + 3 = 7 seconds
Second | Timer |
---|---|
1st | 2 |
2nd | 2 |
3rd | 4 |
4th | 3 |
5th | 2 |
6th | 1 |
7th | 0 (Explosion) |
Step 3: Using Tool with Value 4
At Timer = 1, apply tool 4 → Timer becomes 5, but is capped at 4
Total time before explosion: 7 + 3 = 10 seconds
Second | Timer |
---|---|
1st | 2 |
2nd | 2 |
3rd | 4 |
4th | 3 |
5th | 2 |
6th | 4 |
7th | 3 |
8th | 2 |
9th | 1 |
10th | 0 (Explosion) |
Step 4: Using Tool with Value 5
At Timer = 1, apply tool 5 → Timer becomes 6, but is capped at 4
Total time before explosion: 10 + 3 = 13 seconds
Second | Timer |
---|---|
1st | 2 |
2nd | 2 |
3rd | 4 |
4th | 3 |
5th | 2 |
6th | 4 |
7th | 3 |
8th | 2 |
9th | 4 |
10th | 3 |
11th | 2 |
12th | 1 |
13th | 0 (Explosion) |
Code Implementations
Below are the implementations in Java and C++.
JAVA
import java.util.*;
public class JellyfishAndUndertale {
public static void main(String[] args) {
Scanner scn = new Scanner(System.in);
int testCases = scn.nextInt(); // Number of test cases
while (testCases-- > 0) {
long maxTimerValue = scn.nextInt(); // Maximum value of the bomb's timer
long initialTimerValue = scn.nextInt(); // Initial value of the bomb's timer
long numberOfTools = scn.nextInt(); // Number of tools available
long currentTimerValue = initialTimerValue;
while (numberOfTools-- > 0) {
long toolEffect = scn.nextInt();
currentTimerValue += Math.min(toolEffect, maxTimerValue - 1); // Apply tool effect, capped at maxTimerValue - 1
}
System.out.println(currentTimerValue); // Output the maximum possible timer value
}
scn.close();
}
}
Conclusion
By applying the tools optimally, we achieve the maximum delay possible. The key takeaway is that using tools when the timer reaches 1 second ensures the bomb doesn’t explode immediately and allows for maximum extension of the countdown. Additionally, tools with values ≥ a contribute at most a - 1 extra seconds.